A backgammon board set up in the standard starting position โ€” fifteen red and fifteen white checkers arranged on the 1, 12, 17, and 19 points.

How to Set Up a Backgammon Board

The standard backgammon setup has been mathematically stable for nearly three hundred years โ€” codified by Edmond Hoyle in his 1743 Short Treatise on the Game of Back-Gammon and unchanged in international tournament play since. Each player begins with exactly 15 checkers distributed across four points on a 24-point board. The opening pip count is 167 for each side. The setup is symmetric: both players' starting positions are mirror images of each other.

This page is the step-by-step setup guide. For the complete game rules โ€” movement, hitting, bearing off, the doubling cube โ€” see the rules pillar. For regional variant setups (Tavla, Hypergammon, Nackgammon), see the linked sub-pages at the bottom.


1. The Board: What You're Looking At

A backgammon board is a long rectangular surface divided into four quadrants by a raised central bar. Each quadrant contains six narrow triangular points (also called "pips" or "spikes"), giving a total of 24 points around the perimeter of the playing surface.

The four quadrants are:

QuadrantPlayer's perspectiveContains points
Your home boardThe quadrant nearest you, on one sidePoints 1 through 6
Your outer boardThe quadrant nearest you, on the other sidePoints 7 through 12
Opponent's outer boardThe far quadrant on your sidePoints 13 through 18
Opponent's home boardThe far quadrant on the other sidePoints 19 through 24

The bar in the centre separates the home boards from the outer boards. Bearing-off trays sit on the edges of each player's home board.

Note on board orientation. Either side of the board can be designated as a player's home board โ€” the convention is set at the start of play and is purely visual. Some boards have asymmetric inlays that suggest a fixed orientation; most do not. Either way, the setup itself is symmetric, so left-vs-right home board does not affect the position.


2. The Checker Placement: 15 Checkers in 4 Stacks

Each player places 15 checkers of their own colour on the board in the following arrangement. Reading the points from each player's own perspective, with point 1 in the corner closest to themselves and point 24 in the far corner across the board:

PointStack sizeWhere it sitsStrategic name
24-point2 checkersFar corner โ€” opponent's home boardThe back checkers
13-point5 checkersMiddle of opponent's outer boardThe midpoint
8-point3 checkersPlayer's outer boardOutfield anchor
6-point5 checkersBack of player's home boardHome-board anchor

Total: 2+5+3+5=152 + 5 + 3 + 5 = 15 checkers โœ“

The opponent's setup is the exact mirror. If you look at the full board with both players' checkers placed, you'll see two stacks at each player's 24-point (the back checkers of each side), two stacks of five at each midpoint, two stacks of three at each 8-point, and two stacks of five at each 6-point.


3. Verifying the Setup: The Opening Pip Count

To confirm you've placed the checkers correctly, count your pip count โ€” the total distance, in pips (board spaces), required to bring all 15 of your checkers around the board and bear them all off. From the standard starting position:

Openingย pipย count=(2ร—24)+(5ร—13)+(3ร—8)+(5ร—6)\text{Opening pip count} = (2 \times 24) + (5 \times 13) + (3 \times 8) + (5 \times 6)

=48+65+24+30=167= 48 + 65 + 24 + 30 = \mathbf{167}

If your pip count comes out to anything other than 167, recheck your placement. The number is the same for both players from the symmetric starting position.


4. The Direction of Movement

Both players move their checkers around the board in opposite directions, from their own 24-point toward their own 1-point and off the board into their bear-off tray.

Each player numbers the points from their own perspective. Player A's 1-point is the same physical point as Player B's 24-point. This dual numbering is essential to remember when reading match notation โ€” every move is written from the perspective of the player making it.


5. Equipment Checklist

Before play, both players need:

ItemQuantityNotes
Backgammon board1Standard 24-point board with central bar. Tournament boards are 18โ€“22 inches wide.
Checkers30 (15 per player)Disc-shaped, distinct colours. Standard size: 1ยผ โ€“ 1ยฝ inch diameter.
Dice4 (2 per player)Two six-sided dice per player, used with a dice cup.
Dice cup2 (1 per player)Required for tournament play. Standard manufacture; no internal grooves that would manipulate dice landing.
Doubling cube1Six-sided die marked 2, 4, 8, 16, 32, 64. Placed in the centre of the bar at game start.

For casual play, the dice cup is sometimes omitted (dice are rolled by hand). For any rated, recorded, or money-play match, both players use cups.


6. Visual Reference

Here is the starting position drawn schematically. The top row is the opponent's side of the board (points 13โ€“24 from your perspective); the bottom row is your side (points 1โ€“12). Numbers in cells indicate the checker count for the player whose home board is on that side. The bar separates the 6/7 boundary on each side.

   13   14   15   16   17   18  |  19   20   21   22   23   24
  โ”Œโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”ฌโ”€โ”€โ”€โ”€โ”
  โ”‚ โ—5 โ”‚    โ”‚    โ”‚    โ”‚    โ”‚ โ—‹3 โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚ โ—‹2 โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”œโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ผโ”€โ”€โ”€โ”€โ”ค
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚
  โ”‚ โ—‹5 โ”‚    โ”‚    โ”‚    โ”‚    โ”‚ โ—3 โ”‚    โ”‚    โ”‚    โ”‚    โ”‚    โ”‚ โ—2 โ”‚
  โ””โ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”ดโ”€โ”€โ”€โ”€โ”˜
   12   11   10    9    8    7  |   6    5    4    3    2    1

(โ— represents one player's checkers, โ—‹ represents the opponent's. Numbers indicate stack count on that point.)


7. Common Setup Mistakes

Five common errors made by new players or players relearning the game after a long absence:

  1. Reversing the midpoint stack and the 8-point stack. The 13-point (midpoint) holds 5 checkers; the 8-point holds 3. New players sometimes flip this โ€” it doesn't change the pip count if both stacks are wrong by the same amount, but it does produce an incorrect position.

  2. Placing 4 checkers instead of 5 on the 6-point. The 6-point is one of the two stacks of 5. Forgetting and placing only 4 creates a 14-checker position which becomes obvious within a few turns but is jarring.

  3. Confusing the back checkers location. The 2 back checkers go on the 24-point (the corner diagonally opposite from where you'll be bearing off), not on the 23- or 1-point.

  4. Setting up on the wrong side of the board. When playing against a partner, both players need to agree which side is "Player A's" and which is "Player B's" before placing checkers. If both players place their home boards on the same side, the setup will look symmetric but the game cannot be played from this configuration.

  5. Forgetting the doubling cube. The doubling cube starts at the centre of the board, on top of the bar, showing the 64 face (representing the multiplier of 1 in the initial position). It is not placed in either player's tray.


8. Regional and Variant Setups

Several backgammon variants use different starting positions. Each is documented on its own setup page:

For the Greek Tavli variants (Portes, Plakoto, Fevga), the Portes setup is identical to standard backgammon; Plakoto and Fevga have all-15-on-one-point setups documented in the rules pillar under "Regional Variants."

For the Russian Long Nardi setup (all 15 checkers on the 24-point, strict blocking, no hitting), see the rules pillar regional-variants section.


9. After Setup: What Comes Next

With the board set up correctly, the first move is decided by each player rolling a single die. The higher number plays first, using the combination of both dice rolled as their opening move. Doubles on this die-each roll require a re-roll (in tournament play).

For the complete movement rules, scoring (gammon, backgammon), doubling cube mechanics, and match-play conventions including the Crawford and Jacoby Rules, see the rules pillar. For the strategic priority of each opening roll, see opening moves. For backgammon's broader mathematical foundations including the 167 pip count, see the mathematics pillar.


See Also


Footnotes