Tavli: Greek Backgammon — Portes, Plakoto, Fevga
1. What Is Tavli?
Tavli is the Greek tables tradition: not a single game but a series of three games — Portes, Plakoto and Fevga — played in rotation within one match. It is a fixture of café and plateia (town-square) life in Greece and Cyprus, played quickly, sociably and without written rules, in much the same café setting as Turkish tavla.
Three structural features unite all three games:
- No doubling cube is used in any of them.
- Scoring is identical throughout: point for a plain win, points for a double win when the loser has borne off nothing.
- There is no triple win of any kind.
Matches are played to 3, 5 or 7 points, with 5 and 7 the common targets. Because a double win is worth points, a match to five can be over in three games: . Players cycle through Portes, Plakoto and Fevga in order, game after game, until one player reaches the target.
2. Portes
Portes ("doors", after the made points) is the Greek short game and the closest of the three to Western backgammon. The starting position is identical to standard backgammon — the familiar -pip arrangement () — and hitting, entering from the bar and bearing off work as on the backgammon rules page.

The differences from standard backgammon:
- The winner of the opening roll re-rolls both dice rather than playing the opening throw.
- No doubling cube; wins are worth or points as above.
- No triple win.
Some descriptions of Portes add the Turkish-style ban on hit-and-run inside one's own home board, while the bkgm.com Portes page omits it; treat this as regional variation and agree the rule before play.
3. Plakoto
Plakoto is the pinning game. Each player's fifteen checkers all start on the opponent's one-point, and the players move in opposite directions — so each side begins with a pip count of .
There is no hitting. Instead, landing on a lone opposing checker traps (pins) it: the pinned checker cannot move until the pinning checker leaves, and while the pin lasts, the point is controlled by the pinning player.
The dramatic feature is the mother rule. The last checker remaining on your starting point is the mother. If your mother is pinned before it has left the starting point, you immediately lose the game as a double ( points) — unless your opponent's mother is similarly exposed to the same fate, in which case the game is a tie. Plakoto is the same game as Turkish hapis/esir tavla and Bulgarian Tapa; see the tavla page for the Turkish treatment.
4. Fevga
Fevga ("run!") is the Greek long game, a relative of Turkish uzun tavla and Russian long nardy. All fifteen checkers start on the rightmost point of the far side of the board, the two players' stacks occupying diagonally opposite corners, and both players move in the same anticlockwise (counterclockwise) direction.
The distinguishing rules:
- No hitting — and a single checker controls a point, so a lone checker is a block, not a blot.
- First-checker rule: your first checker must pass the opponent's starting point before any of your other checkers may move.
- Anti-blocking rule: you may not maintain a six-point prime that completely fences in an opponent whose checkers are all collected behind it. A total blockade of a fully trapped opponent must be broken.
Because single checkers make points, Fevga strategy revolves around chains of blocking points rather than hitting duels, and the early race to get the first checker round is critical.
5. The Three Games Compared
| Portes | Plakoto | Fevga | |
|---|---|---|---|
| Setup | Standard backgammon | All 15 on opponent's one-point | All 15 on far-right point, opposite corners |
| Directions | Opposite | Opposite | Same (anticlockwise) |
| Contact | Hitting, as backgammon | Pinning, no hitting | None; lone checker blocks |
| Signature rule | Opening-roll re-roll | Mother rule | First checker must pass opponent's start; no total six-prime fence |
| Scoring | / points | / points (mother loss ) | / points |
| Cube | None | None | None |
6. Tavli and the GamesGrid Platform
This encyclopedia documents tavli as part of GamesGrid's reference coverage of the world's tables traditions. Turkish tavla is a supported offering on the GamesGrid platform; platform support beyond standard backgammon will be announced with the launch.
Frequently asked questions about tavli
What are the three games of tavli?
Portes (the backgammon-like short game), Plakoto (the pinning game, where lone checkers are trapped rather than hit) and Fevga (the no-contact long game in which both players move the same direction). They are played in rotation within a single match.
Does tavli use a doubling cube?
No. None of the three games uses a cube. Every game is worth point, or points as a double win when the loser has borne off nothing, and there is no triple win.
What is the mother rule in Plakoto?
The last checker on your starting point is the mother. If it is pinned before leaving, you immediately lose points — unless your opponent's mother is similarly exposed, in which case the game is a tie.
How is Fevga different from backgammon?
Everything about contact changes: there is no hitting, one checker alone controls a point, both players move the same direction from diagonally opposite corners, your first checker must pass the opponent's starting point before the rest may move, and you may not keep a six-prime that completely fences in a fully trapped opponent.
How many points do you play tavli to?
Matches run to , or points, with and the common choices. Since double wins score , a five-point match can finish in as few as three games ().
See Also
- Backgammon rules and setup
- Tavla — Turkish backgammon
- Nardi — long nardy
- Takhteh — Persian backgammon
- Shesh besh
- Backgammon history
- Glossary