BGRoom: The Last Room Standing

BGRoom (bgroom.com) outlived nearly all of its real-money rivals, closing in June 2018 — roughly a decade after the mid-2000s backgammon boom it belonged to had peaked. It is also a footnote in a larger corporate story: the software house behind it, SkillOnNet, began with backgammon before becoming a substantial casino-platform company. This page documents the room historically; GamesGrid does not offer or promote real-money play.

PlatformActive yearsFounder/OwnerModelStatus
BGRoomc. 2005–2006 (sources conflict) – June 2018SK Processing / Skill On Net NV (Curaçao licence); software by SkillOnNetReal-money, with bonuses and tournamentsClosed June 2018

1. Launch and operator

BGRoom launched around 2005–2006; sources conflict on the exact year, so a range is the honest record. The room was operated by SK Processing / Skill On Net NV under a Curaçao licence. Its software came from SkillOnNet — a company that started out building backgammon software in conjunction with BGRoom itself, and only later grew into the casino-platform business for which it is now known. BGRoom was, in effect, SkillOnNet's first product line.


2. Playing at BGRoom

Play ran through a downloadable Windows client, with web and mobile access referenced in later years. Real-money games were available around the clock, with a tournament schedule running from hourly events up to monthly championships. Welcome and deposit bonuses existed, as was standard for the sector; they are noted here as historical fact only. The room advertised its dice fairness by pointing to millions of monitored rolls — the industry's stock response to the perennial suspicion of online dice, discussed more generally on our online play page.


3. The bot suspicion

In July 2012 a post on the bgonline.org forum voiced community suspicion that some low-stakes opponents on BGRoom were bots. This was an allegation by forum participants, never substantiated by any published finding, and it is recorded here strictly as such. The episode reflects a climate common to every surviving real-money room of the 2010s, as freely available neural-net engines made covert computer assistance ever easier to imagine and ever harder to disprove.


4. Closure: June 2018

In June 2018 bgroom.com served a closure notice directing players to withdraw their balances. With that, one of the very last of the mid-2000s real-money backgammon rooms went dark, following Play65's heyday, GammonEmpire and PartyGammon into history. Its longevity — outlasting better-funded competitors by years — remains its most notable distinction; the wider rise and fall of the money-game era is charted in our history of online backgammon. (The present-day GamesGrid, relaunched in 2026 as a free backgammon service, is unaffiliated with the original 1996–2008 GamesGrid.)


See Also

Footnotes

  1. gamesandcasino.com, contemporary BGRoom listing.
  2. casinobonuscenter.com, BGRoom review.
  3. skillgameschief.com, BGRoom profile.
  4. keytocasinos.com, SkillOnNet company profile noting its backgammon origins with BGRoom.
  5. bgonline.org thread, July 2012, containing the bot allegation.

Frequently asked questions about BGRoom

When did BGRoom operate?

It launched around 2005–2006 (sources conflict on the year) and closed in June 2018, when the site posted a notice telling players to withdraw their balances.

Who ran BGRoom?

SK Processing / Skill On Net NV under a Curaçao licence, using software from SkillOnNet — a company that began with backgammon software built alongside BGRoom before expanding into casino platforms.

Were the bot claims about BGRoom ever proven?

No. A July 2012 bgonline.org post alleged that some low-stakes opponents were bots; the claim was never substantiated and remains a community allegation.